Channeling her frustration into age, Bree slices her greatsword into the seething mass of vermin. Tiny shrieks accompany the gore as Bree wades in. As Luce smashes more of the rats, he is bitten by the disease-ridden creatures before flinging them off. Dimple, seeing an opportunity, then releases a slew of fire bolts, incinerating the final remnants of the swarms.
Finding a break in the action, Samwell gathers the injured members of the party to heal their wounds. As Dimple investigates the tunnel debris leading up to the exit grate, she sees a kobold outside. Still in combat-mode, she fires off more fire bolts at the small dragonkin, but it evades one, saving its life and running away to find reinforcements. Anticipating another fight, the heroes take positions in the tunnel, using it as a chokepoint to manage their attackers. Luce and Bree place themselves nearest the grate. Bree readies her greatsword while Luce sets his quarterstaff to keep distance between himself and the anticipated attackers. Sam and Dimple stage themselves further up the tunnel to use divine and arcane magics to support their comrades.
And then, the next wave arrives. A musclebound cultist’s final action before Bree’s blade nearly slashes him in half is to rip the rusted gate from its lock. Identifying the perceived larger threat, the remaining cultist and kobolds set onto Bree. Bree and Luce are able to dodge the attackers and are able to dole out some damage, but the ranged attacks from the rear make short work of the band of attackers before they make any significant headway into the tunnel.
As Bree is outside looting the bodies, she hears yet another band of antagonists. This time, though, they’ve brought a dragon with them, namely, an ambush drake. Knowing she was spotted, she rushes back into the tunnel. This time, the heroes set themselves a bit further back, everybody using ranged weapons or spells to keep the foes at bay.
As the first few couple kobolds enter the tunnel, Sam summons his abilities as a war priest and commands the lead kobold to hold. Confused, it freezes in place, dazed and uncertain it creates a temporary obstacle to its party. Luce shoots the next kobold down and Dimple drops the held lead.
Then comes the dragon. Snapping its jaws it advances as our heroes shoot from a slow retreating position. Well placed shots are able to kill the advancing beast, but in the meantime, our small vanguard is taking multiple and frequent damage from the stones the following kobolds are flinging back. Trading places with Bree and Luce, Sam takes the point position and for the first time tonight, feels the Tempus smile upon him as seven sling stones harmlessly sail past him.
Feeling how grim the situation is becoming, the party sends Dimple for reinforcements. Enraged by the death of their dragon, the cultists are ready to wet their scimitars with the blood of the defenders. Kobolds, cultists, and our heroes engage in at first appears to be the last fight for at least one of our heroes.
But then, Dimple returns. While she wasn’t able to find reinforcements, she did stop a page who was pushing a cart of healing supplies to Governor Nighthill’s soldiers. Using her charms, she was able to convince the young man to entrust her with all the healing potions she could carry. Finding Sam at the rearmost, she started with him and gave the final boost our defenders needed to rally one more time to finish off the remaining attackers in the tunnel. While performing triage on themselves, at long last some more of Nighthill’s soldiers arrive. After getting the scope of the situation, the soldiers set themselves in place to defend the broken the gate until an engineer can repair the lock.
After healing their wounds with a mixture of potions and Sam’s healing spells, the heroes make their way to the courtyard of the keep in order to get the status of the attack. While looking for a leader to give them an appraisal of the situation, Castellan Escobar races into the courtyard, sounding an alarm that the west wall sally port has been breached.
Rushing into the ready room containing the door, the defenders are confronted by a small group of kobolds led by a hooded figure. They also have an ambush drake with them. Now working together as a team, the party takes down the attackers with minimal damage, but they find the sally port door is heavily damaged. Sending a page to summon an engineer, the defenders stand guard. Before the door can be repaired, though, a group of attackers rush in from inside the keep, trying to escape back out.
Once again, our defenders are together in strategy and execution. Kobold and cultist blood flows before the last scimitar drops from its owner’s villainous hand. Sam and Bree both feel the bite of cultist steel, but Luce is able to dodge all attacks pitted against him. Dimple delivers her fire bolts while standing guard over the engineer dwarf and soon the door is once again secure.